Heavy Control
The Stormbringer moves with the weight of a capital ship. Positioning, shield recovery, and escape routes matter.
Capital-ship bullet heaven in development
Command a massive warship. Harvest enemy scrap. Build a screen-filling arsenal. Break the enemy fleet.
Current milestone: a playable single-player vertical slice with co-op architecture staged for later development.
Command the battlefield
Steer the Stormbringer through hostile formations while its mounted weapons fire automatically. Trigger commander abilities, pull wreckage into the tractor beam, choose upgrades, and decide after each Depth whether to return safely or risk the haul for greater rewards.
The Stormbringer moves with the weight of a capital ship. Positioning, shield recovery, and escape routes matter.
Plasma Turrets, Missile Pods, and the Lightning Railgun deploy onto visible hardpoints and fire from the ship.
Destroyed enemies leave scrap behind. The tractor beam pulls the battlefield into the ship and feeds team XP.
Return to base and bank War Credits, or push forward into greater danger with more of the run at stake.
Current development build
The current build includes the complete solo flow from command deck to Home Base, combat, upgrades, boss battle, extraction choice, and persistent War Credits.
Stormbringer-class command ship
The Stormbringer begins as a disciplined weapons platform and evolves through mounted hardware, Command Cores, upgrades, and commander abilities. The current slice supports five build-defining cores: Balanced, Bulwark, Ghost, Destroyer, and Guardian.
Adaptive command with dependable hull, shields, damage, and ability tempo.
A tank route built around hull strength, shield endurance, and holding the line.
A precision route tuned for range, critical pressure, and railgun power.
An ordnance route that turns the ship into an aggressive weapons platform.
A support route prepared for survival, recovery, and future co-op utility.
Commander Zane
Zane leads the Stormbringer with a five-ability kit built for burst damage, battlefield control, emergency recovery, and one overwhelming ultimate.
Capital-ship boss battle
The Dread Carrier enters with three live weak points, escort waves, heavy attacks, a dedicated boss bar, and a scrap-storm reward sequence. Fighters, Bombers, and Mines keep the battlefield active while the carrier controls the center of the war zone.


The wider Eternium crew
Zane and Ashlee are selectable commander presets in the current vertical slice. Luna and Maximus connect Space Commander to the larger Eternium cast and the battles unfolding beyond one ship.


Development transmission
Join the Discord for development updates, current build milestones, artwork, and the road from the solo vertical slice toward the full fleet-war experience.