Capital-ship bullet heaven in development

MegaDope:
Space Commander

Command a massive warship. Harvest enemy scrap. Build a screen-filling arsenal. Break the enemy fleet.

Current milestone: a playable single-player vertical slice with co-op architecture staged for later development.

Stormbringer Auto-Weapons Tractor-Beam Scrap Five Active Abilities Push Deeper Bank the Haul Capital-Ship Bosses Stormbringer Auto-Weapons
Current buildSolo vertical slice
Playable DepthsThree
Auto-WeaponsThree
Active AbilitiesFive
Current BossVoid Annihilator

Command the battlefield

A huge warship in the middle of impossible fleet warfare.

Steer the Stormbringer through hostile formations while its mounted weapons fire automatically. Trigger commander abilities, pull wreckage into the tractor beam, choose upgrades, and decide after each Depth whether to return safely or risk the haul for greater rewards.

01

Heavy Control

The Stormbringer moves with the weight of a capital ship. Positioning, shield recovery, and escape routes matter.

02

Live Arsenal

Plasma Turrets, Missile Pods, and the Lightning Railgun deploy onto visible hardpoints and fire from the ship.

03

Harvest Wreckage

Destroyed enemies leave scrap behind. The tractor beam pulls the battlefield into the ship and feeds team XP.

04

Risk the Depths

Return to base and bank War Credits, or push forward into greater danger with more of the run at stake.

Stormbringer-class command ship

One ship. Many builds. Every upgrade changes the war machine.

The Stormbringer begins as a disciplined weapons platform and evolves through mounted hardware, Command Cores, upgrades, and commander abilities. The current slice supports five build-defining cores: Balanced, Bulwark, Ghost, Destroyer, and Guardian.

Zane, Ashlee, Luna, and Maximus on the Stormbringer command bridge facing an enemy capital ship
The Stormbringer command bridge at the edge of a fleet engagement.

Balanced Core

Adaptive command with dependable hull, shields, damage, and ability tempo.

Bulwark Core

A tank route built around hull strength, shield endurance, and holding the line.

Ghost Core

A precision route tuned for range, critical pressure, and railgun power.

Destroyer Core

An ordnance route that turns the ship into an aggressive weapons platform.

Guardian Core

A support route prepared for survival, recovery, and future co-op utility.

Zane in blue lightning armor with twin energy blades
Zane, the Chaos Hunter and storm vanguard.

Commander Zane

The storm is not background noise. It is his command system.

Zane leads the Stormbringer with a five-ability kit built for burst damage, battlefield control, emergency recovery, and one overwhelming ultimate.

1 Storm Lance 2 Magnet Flare 3 EMP Thunderwave 4 Broadside Storm Barrage 5 Scrapstorm Core

Capital-ship boss battle

Break the Void Annihilator before it closes the Depth around you.

The Dread Carrier enters with three live weak points, escort waves, heavy attacks, a dedicated boss bar, and a scrap-storm reward sequence. Fighters, Bombers, and Mines keep the battlefield active while the carrier controls the center of the war zone.

The wider Eternium crew

Zane takes command, but the war reaches every hero.

Zane and Ashlee are selectable commander presets in the current vertical slice. Luna and Maximus connect Space Commander to the larger Eternium cast and the battles unfolding beyond one ship.

MegaDope Space Commander poster with Zane and the Stormbringer
Commander Zane and the Stormbringer.
Luna, Ashlee, Maximus, and Zane together in the Stormbringer hangar
The Eternium crew assembles.

Development transmission

The Stormbringer has launched. The deeper war is still ahead.

Join the Discord for development updates, current build milestones, artwork, and the road from the solo vertical slice toward the full fleet-war experience.